The flagship table · 18+
Whiteout
Twenty-One
Visibility drops, the cards keep coming, and you decide how far into it you want to walk. Draw closer to twenty-one than the dealer manages — and stop before the storm takes you past it.
At the table
Reference
How the hand works
- GoalFinish with a hand total closer to 21 than the dealer’s, without going over.
- ValuesNumber cards count face value. Jack, Queen and King count 10. An ace counts 11 unless that would bust the hand, in which case it counts 1.
- HitTake another card. There is no cap on how many you may take, but pass 21 and the hand is immediately lost.
- StandStop drawing and hand the round to the dealer.
- DealerThe dealer draws until reaching a total of 17 or higher, then stands — including on a soft 17. This rule is fixed and never varies.
- BlackjackAn ace plus any ten-value card on the opening two cards is a natural and pays 3:2. If the dealer also holds a natural, the round is a push.
- Even moneyAny other winning hand, including a dealer bust, pays 1:1.
- PushEqual totals return your stake in full.
About the coins
You start each session with 1,000 virtual coins. They are free, they are fictional, and they exist only in your browser’s memory — reload the page and the balance snaps back to where it began.
Coins cannot be bought, topped up, transferred, gifted, or redeemed. If you run the balance down, the Deal button locks and the Reset balance control puts you straight back to 1,000 at no cost.
Playing well
Treat a session the way you would an episode of something: decide up front roughly how long you want it to run, and let that decision hold even when a hand goes your way. Chasing a run of bad cards is a habit worth never forming, even with coins that cost nothing.
More on that over on Responsible Play.